About Us

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Get to know us better What we do

We create professional product visualizations, visualizations of architectural spaces and animations. We help you go through the entire project creation process and advise on graphic aesthetics. We show technological possibilities that will take your company to a higher level of services and products presentation. Our task is to present reality as art. Art closed in three virtual dimensions, where the driving force is imagination.

Hi, I’m Adam.

My name is Adam B─Öczkowski. I graduated in Industrial Design with the Visual Communication profile at the Institute of Industrial Design in Koszalin. Immediately after graduation, in 2015, I founded the Slice Cube company to be able to personally work with You.

In the beginning there was a cube…

My adventure with computer graphics began in 2005. I was interested in advertising, film and animation. I edited short films for myself and my friends, but editing itself was not enough. The next stage was special effects and virtual reality. The beginnings with 3D graphics were not easy. Imagine that at first all I could do was insert a simple cube. Keep this in mind when you view latest works in the portfolio. ­čÖé


Time flies quickly and I went with the flow. Along the way, I gained several certificates, diplomas, distinctions, experience and positive references. I conducted trainings and presentations in computer graphics. What will the future hold? We’ll see. But the main goal is still the same: Raise qualifications, experience and knowledge to make each subsequent project better and better.

Your turn!

You’ve learned a bit of our history, but now we want to know yours. If we forgot to mention something or you arenÔÇÖt sure whether we are able to help you. Remember that you can always write or call us. We are happy to solve your design problem.

I am glad that we had the pleasure of working with Adam. Slice Cube brought the animation to a high level and on schedule.

Adrian Pakulski / CEO / Paq Media

The mapping of buildings and spatial architecture has surpassed my artistic imagination. Full professionalism and expertness of service.

Wojciech Gryczman / Owner / Holiday Resort KLIF I

The Perun Association has been cooperating with the Slice Cube Adam B─Öczkowski company for several years. Our orders are always carried out reliably and on time. The visualization of the memory path in the Stalag Luft IV POW camp was really perfect. We recommend it!

Paweł Urbaniak / Member of the association / BSMH PERUN in Koszalin

Adam carefully listens to the client’s needs and carries out the project practically on the first attempt, without any corrections or comments, thanks to which commissioning a Slice Cube project is always a guarantee of satisfaction.

Krzysztof Ro┼╝nowski / Owner / Indahouse.pl
Our Software What we use at work

Adobe Creative Cloud

Over 20 programs, mobile applications and services such as: After effects, Illustrator, InDesign, Lightroom, Media encoder, Photoshop, Premiere Pro

Autodesk 3ds max

3D modeling and rendering software designed for game development, animation and project visualization

Corona Renderer

It is a modern, high-performance, photo-realistic rendering engine. It works together with autodesk 3ds max software, thanks to which the quality of projects is at a higher level than those of the original Autodesk rendering engines

Substance Bitmap2Material

Allows you to create PBR (Physically Based Rendering) materials from a single image. Thanks to this, the created material has more information about reflection, refraction, transparency and roughness of texture

Substance Painter

Widely used in game and movie production as well as product design, fashion and architecture. This is a popular application for texturing and painting over 3D models

Pixologic ZBrush

Sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time

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Let's talk.

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